![]() |
OGRE 14.3
Object-Oriented Graphics Rendering Engine
|
Handles the management of skeleton resources. More...
#include <OgreSkeletonManager.h>
Public Member Functions | |
SkeletonManager () | |
Constructor. | |
~SkeletonManager () | |
SkeletonPtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new skeleton. | |
SkeletonPtr | getByName (const String &name, const String &groupName=RGN_DEFAULT) const |
Get a resource by name. | |
![]() | |
ResourceManager () | |
virtual | ~ResourceManager () |
virtual void | _notifyResourceLoaded (Resource *res) |
Notify this manager that a resource which it manages has been loaded. | |
virtual void | _notifyResourceTouched (Resource *res) |
Notify this manager that a resource which it manages has been 'touched', i.e. | |
virtual void | _notifyResourceUnloaded (Resource *res) |
Notify this manager that a resource which it manages has been unloaded. | |
ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. | |
ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Creates a new blank resource, but does not immediately load it. | |
void | destroyAllResourcePools () |
destroy all pools | |
void | destroyResourcePool (const String &name) |
Destroy a resource pool. | |
void | destroyResourcePool (ResourcePool *pool) |
Destroy a resource pool. | |
virtual ResourcePtr | getByHandle (ResourceHandle handle) const |
Retrieves a pointer to a resource by handle, or null if the resource does not exist. | |
Real | getLoadingOrder (void) const override |
Gets the loading order for scripts of this type. | |
size_t | getMemoryBudget (void) const |
Get the limit on the amount of memory this resource handler may use. | |
size_t | getMemoryUsage (void) const |
Gets the current memory usage, in bytes. | |
virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=RGN_DEFAULT) const |
Retrieves a pointer to a resource by name, or null if the resource does not exist. | |
ResourceMapIterator | getResourceIterator (void) |
Returns an iterator over all resources in this manager. | |
ResourcePool * | getResourcePool (const String &name) |
Create a resource pool, or reuse one that already exists. | |
const String & | getResourceType (void) const |
Gets a string identifying the type of resource this manager handles. | |
const StringVector & | getScriptPatterns (void) const override |
Gets the file patterns which should be used to find scripts for this class. | |
bool | getVerbose (void) |
Gets whether this manager and its resources habitually produce log output. | |
ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). | |
void | parseScript (DataStreamPtr &stream, const String &groupName) override |
Parse a script file. | |
ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). | |
void | reloadAll (bool reloadableOnly=true) |
Caused all currently loaded resources to be reloaded. | |
virtual void | reloadAll (Resource::LoadingFlags flags) |
Caused all currently loaded resources to be reloaded. | |
void | reloadUnreferencedResources (bool reloadableOnly=true) |
Caused all currently loaded but not referenced by any other object resources to be reloaded. | |
void | remove (const ResourcePtr &r) |
Remove a single resource. | |
void | remove (const String &name, const String &group=RGN_DEFAULT) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | remove (ResourceHandle handle) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
virtual void | removeAll (void) |
Removes all resources. | |
virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
Remove all resources which are not referenced by any other object. | |
bool | resourceExists (const String &name, const String &group=RGN_DEFAULT) const |
Returns whether the named resource exists in this manager. | |
bool | resourceExists (ResourceHandle handle) const |
Returns whether a resource with the given handle exists in this manager. | |
void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. | |
void | setVerbose (bool v) |
Sets whether this manager and its resources habitually produce log output. | |
void | unload (const String &name, const String &group=RGN_DEFAULT) |
Unloads a single resource by name. | |
void | unload (ResourceHandle handle) |
Unloads a single resource by handle. | |
void | unloadAll (bool reloadableOnly=true) |
Unloads all resources. | |
virtual void | unloadAll (Resource::LoadingFlags flags) |
Unloads all resources. | |
void | unloadUnreferencedResources (bool reloadableOnly=true) |
Unload all resources which are not referenced by any other object. | |
![]() | |
virtual | ~ScriptLoader () |
![]() | |
Singleton (void) | |
~Singleton (void) | |
Static Public Member Functions | |
static SkeletonManager & | getSingleton (void) |
Get the singleton instance. | |
static SkeletonManager * | getSingletonPtr (void) |
Get the singleton instance. | |
![]() | |
static SkeletonManager & | getSingleton (void) |
Get the singleton instance. | |
static SkeletonManager * | getSingletonPtr (void) |
Get the singleton instance. | |
Additional Inherited Members | |
![]() | |
typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
typedef std::map< ResourceHandle, ResourcePtr > | ResourceHandleMap |
typedef std::unordered_map< String, ResourcePtr > | ResourceMap |
typedef MapIterator< ResourceHandleMap > | ResourceMapIterator |
typedef std::unordered_map< String, ResourceMap > | ResourceWithGroupMap |
Handles the management of skeleton resources.
This class deals with the runtime management of skeleton data; like other resource managers it handles the creation of resources (in this case skeleton data), working within a fixed memory budget.
Ogre::SkeletonManager::SkeletonManager | ( | ) |
Constructor.
Referenced by getSingleton(), and getSingletonPtr().
Ogre::SkeletonManager::~SkeletonManager | ( | ) |
SkeletonPtr Ogre::SkeletonManager::create | ( | const String & | name, |
const String & | group, | ||
bool | isManual = false, | ||
ManualResourceLoader * | loader = 0, | ||
const NameValuePairList * | createParams = 0 ) |
Create a new skeleton.
SkeletonPtr Ogre::SkeletonManager::getByName | ( | const String & | name, |
const String & | groupName = RGN_DEFAULT ) const |
Get a resource by name.
References OGRE_RESOURCE_GROUP_INIT.
|
static |
Get the singleton instance.
References SkeletonManager().
|
static |
Get the singleton instance.
References SkeletonManager().